Godly Gambit
A downloadable game for Windows
Godly Gambit is a PvP arena fighter with a unique twist. Each match puts a god against one or more fighters. The objective for the god is to kill a fighter in order to swap roles, as running out of time results in the god losing a life. To aid the god in this task, they can summon meteorites from the heavens and deploy their subjects to engage and eliminate the fighter.
However, the fighter is not defenseless. Equipped with a trusty crossbow and can effectively dash through the god's subjects and escape from challenging situations, because who enjoys being cornered?
This game supports 2 to 4 players, and as more players join the god becomes progressively more powerful to maintain balance.
The controls for Godly Gambit are compatible with Xbox and PlayStation controllers. When using an ability, the player must first press the select button, then use the same button or A (Xbox)/X (PlayStation) button to activate the selected ability.
In the ancient realm of Elysium, a divine battleground known as the Arena of the Gods emerged. This mystical arena, steeped in the essence of Greek mythology, drew the attention of powerful deities and legendary warriors from all corners of the cosmos. It was a place where the gods themselves could test their might and mortals could aspire to transcend their mortal limitations.
Within the Arena of the Gods, the ground trembled with raw power. Tears in reality opened up, revealing chasms filled with swirling lava and menacing spikes. These rifts were the conduits through which the gods connected with the mortal realm, intertwining destinies and igniting a relentless battle for supremacy.
But this battle was not one of simple conquest. It was a consequence of an ancient spell, a curse cast upon the gods and fighters alike. Long ago, a mysterious sorcerer, envious of the gods' eternal power, sought to disrupt the celestial order. With a forbidden incantation, the sorcerer intertwined the fates of gods and fighters, binding them to a relentless cycle of combat.
As part of this spell, the gods were forced to descend from their divine thrones and assume the role of a fighter. To regain their godly powers and ascend once more, they needed to prove their superiority by slaying a mortal fighter within the confines of the arena. Only then could they reclaim their divine status and wield the immense power that comes with it.
On the other hand, the fighters, ordinary mortals handpicked by the sorcerer, were granted a fragment of the gods' power to wield as their own. Empowered with a divine essence, they fought valiantly to protect their lives, knowing that their survival against a god's onslaught would grant them a momentary taste of godhood. It was a perilous dance between life and death, as they struggled to evade the god's wrath while aiming to strike a fatal blow.
The Arena of the Gods became the stage for this eternal struggle, where divine might clashed with mortal resilience. The gods summoned meteorites, brought forth their loyal subjects, and unleashed their immense powers, while the fighters relied on their agility, skill with the crossbow, and the ability to evade the god's minions.
The arena's treacherous terrain, with its tear-shaped fractures and erupting lava and spikes, served as a reminder of the unbreakable curse that bound the gods and fighters. It was a constant reminder of the precariousness of their existence, the ultimate cost of failure.
And so, in this Greek-styled arena of chaos and power, the gods and fighters clashed, driven by the curse that entwined their destinies. The struggle for dominance, survival, and redemption unfolded with each battle, as the eternal dance between god and mortal played out amidst the fury of the gods and the indomitable spirit of the fighters.
Make sure to visit our portfolios:
Status | Released |
Platforms | Windows |
Publisher | |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | Blackout262, JelleMoes, LuckyLuke, Ben Buyle, ThomasVansteelandt |
Genre | Fighting |
Made with | Unity |
Tags | 3D, arena, Casual, dae, digital-arts-entertainment, Indie, Local multiplayer, Top-Down, Unity |
Code license | MIT License |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
Multiplayer | Local multiplayer |
Player count | 2 - 4 |
Download
Development log
- Devlog 12: Polish Week 2 The Final DevlogMay 29, 2023
- Devlog 11: Polish Week 1May 22, 2023
- Devlog 10: Production Sprint 2 week 3May 15, 2023
- Devlog 9: Production Sprint 2 week 2May 08, 2023
- Devlog 8: Production Sprint 2May 01, 2023
- Devlog 7: Production Sprint 1 week 4Apr 24, 2023
- Devlog 6: Production Sprint 1 week 3Apr 17, 2023
- Devlog 5: Production week 2Apr 09, 2023
Leave a comment
Log in with itch.io to leave a comment.